воскресенье, 2 февраля 2020 г.

DOWNLOAD RAYFIRE 1.57

In next major build 1. Now You can activate Deactivated Impact objects using animated texture. Value which defines how many iterations RayFire will use to demolish fragments from each next depth level. Select by Size in Tools rollout: Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max… RayFire Technical Demonstration Youtube Download RayFire customer showreel Youtube Download Go to RayFire website. Using this mode You dont ought to add object in the list every time You want to fragment or explode something, just select objects and do whatever You want. Allows to fragment only selected elements. rayfire 1.57

Uploader: Vigore
Date Added: 18 March 2011
File Size: 65.49 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 45992
Price: Free* [*Free Regsitration Required]





In next build it will be possible to add new Materials in preset. Shapes can be created using RayFire Trace object. Will be added back later. Whole strength range is between 0 and Revive by Speed property for Dead Objects.

rayfire 1.57

Fixed bug in Reactor Explosion feature. Second spinner add variation. Opens page with some Trace maps to start. Using fragmentation seed You can fragment object every time with the same pattern. To use this feature set Iterations spinner to 0. New fragmentation types creates wood splinter like fragments along objects Z axis direction.

New images for buttons and checkboxes. rayfrie

RayFire - CGPress

After each fragmentation RayFire will create selection set with created fragments. Thanks a lot for the very speedy fix!

Useful for exploding glass like objects. Glue fragments into clusters. Fixed bug for sliding Impact objects in Interactive Demolition System simulation. Fixed bug with Rifts for Voronoi fragments.

CGTalk | RayFire for 3ds Max - released

RayFire Shooting is back. Spherical — explodes objects in all directions from bomb. Fixed bug which in some rayifre corrupted scenes. Hi Mir, I sent an email to your admin email as well. FIxed bug with assigning Physx modifier for each glued demolished fragment Fixed bug with Physx influence list.

rayfire 1.57

YouTube Reduce Keys tool. Animated 3D Cracks inside refractive object. Remove angle threshold spinner — defines maximum angle for two edge which shares middle edge vertex.

Fixed bug with deforamble Unyielding objects.

rayfire 1.57

Ability rayfier use biped as unyileding object in reactor simulation. Uses pivot point as center and local Z axis as direction. RayFire restore fragment if fragmentation failed.

RayFire 1.57.09

Fixed bug with visible glass fragments in case You use Interactive Physx demolition with depth level more then 1 Build 1. So You dont need to define it every time when launching the scene or 1.557 RayFire Tool. Remove middle edge vertices checkbox rsyfire removes two-edged vertices after fragmentation is finished.

Dead objects feature for sleeping objects. Now You can use animated biped to collide it with Impact and Inactive opbjects sep. Thanks for the costumer service Mir. Fixed bug with static Unyielding objects.

Комментариев нет:

Отправить комментарий